You are in the mountains, with high peaks all around you. It is cold and there is a light covering of snow on the ground. There is a steep slope to the south, but it looks dangerous.<p>
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Stretching into the distance to the west are mountains with peaks so high they are capped with snow. As you ponder which way to go, a traveller passes you and says "I wouldn't go up into the mountains, the weather is closing in."<p>
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You are standing by stream that meanders through a green and fertile valley. Far away, in the distance to the south, you can just about see Dunhill Castle.
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After walking for some time, you reach the edge of the forest. The path east disappears into the undergrowth at the edge of the forest.<p>
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You are in thick forest and you cannot see more than a few feet because of trees, bushes and thick undergrowth. You cannot tell which way you are meant to be going.<p>
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Taking the south route, you tumble and slip, sliding down a steep slope. You reach the bottom of a ravine with a bump. There is no way you can climb back up.<p>
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The road ends in an old disused quarry. Looking around, you spy an amulet on the ground, half hidden underneath a large rock.<p>**** rub to enter castle ***
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You arrive at the gates of Dunhill Castle. It is an impressive structure that it old, but in good condition. There is a guard standing to attention outside the gate. As you watch, several people enter and leave the castle through the gate, nodding to the guard as they go.<p>
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Night has fallen , making it hard to see and you are lost. The path has become hard to follow and it is clear that hardly anyone has walked this way before.<p>
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After walking for some time, you reach the edge of the forest. The path north disappears into the undergrowth at the edge of the forest.
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You have arrived in the village of Westwater. It is late in the evening and there is hardly anyone around. An old man hurries by, muttering under his breath. You run after him and catching up, you ask him how to get into Dunhill Castle. He mutters something about a magic amulet and disappears into the night.<p>
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You are on a road that stretches into the distance north and south. A track runs off to the west.
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You try to enter the castle, but the guard bars the way. "Strangers are not welcome here," he says. "Be on your way, unless you want trouble."<p>
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You are lost. The path has become hard to follow and it is clear that few travellers ever pass this way. This does not look like the road to Dunhill Castle.<p>
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*** Orc battle ***
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Just outside village of westwater, you sit down for a rest. After all this walking, you are tired. As you wait by the roadside, a traveller passes.<p>
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The road twists and turns so much, it is hard to tell which way you are heading. You think that you are going the right way, but it is hard to be sure.<p>
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You try to run past the guard, but he draws his sword and takes a swing at you. He is slow and cumbersome in his armour, while you are nimble footed and much quicker.<p>
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"Hello," you say.<p>"How do you do?", says the man.<p>"Do you know how to get into Dunhill Castle," you ask.<p>"Many have tried," he says, "But all have failed. I have seen an Orc go into the castle, but I don't know how he does it without being seen."<p>
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The guard swings his sword, but you easily dodge the blow and run past him. However, you stumble and fall to the ground. The guard turns around and just as you pick yourself up from the dirt, he thrusts his swird into your side. You feel the life ebbing from your body as the blood gushes out.<p><p>You have failed in your quest.<p>